Format · Design Sprint

Test the idea before you build it

A four- or five-day innovation sprint that takes a fuzzy product idea to a prototype tested with real users — and a clear go / no-go — before you commit engineering time.

Length
4–5 days
Team size
5–8 people
incl. the Decider
Format
In person
preferred
You leave with
A tested prototype
and a go / no-go

The problem it solves

Teams debate an idea for months, build it anyway, then find out what users think after launch. The expensive part isn't building the wrong thing — it's the months spent before anyone finds out.

A Design Sprint compresses that into a single week. By the end you've watched real users react to a realistic prototype, and you know whether to build, change direction, or stop.

One requirement: the Decider in the room for the whole sprint — the person who can say "we're building this" or "we're not." Without them you get a recommendation you'll have to sell later.

Who it's for

What you leave with

How it works

Common questions

Four days or five?

Five is the full edition with a dedicated research day; four is condensed for teams who can't clear a full week. We'll advise on the fit.

Do we need designers?

No. The team writes and sketches; we handle the facilitation and the prototype approach.

Can it run remotely?

It can, but in person works markedly better — the energy and sustained focus are hard to reproduce over video.

Who should be in the room?

5–8 people covering the decision, the build, the customer view and the commercials — plus the Decider.

Is this the same as an innovation workshop?

It's the version that ends in evidence. If you want ideas generated and validated with real users, this is the format to ask for.

See it work on your own team

Book a 30-minute demo session — one real challenge, one agreed outcome. No pitch.

Register for a demo session
Other formats

Designed around your challenge

Each format goes one step further — from finding the right problem, to agreeing the answer, to testing it with real users.